Just fixing a few things that broke in 1.4.2, nothing special ^^
Mod Changes
Farmer’s Delight and its addons will stay in the version 1.2.3 indefinitely due to compatibility issues with other mods (and the fact that some addons ADJ uses are abandoned lol).
- Updated Hybrid Aquatic, fixing issues with fishing in the newest version of Tide 2.
BREAKING CHANGE! Worlds should be backwards-compatible and will update to new IDs (untested), but items and entities WILL go missing.
- Removed Async Locator, fixing Rituals of Locate Structure being unable to locate anything at all and going on indefinitely.
Gameplay Changes
- Dolphin and Squid spawn rates were increased tremendously (15x - 30x depending on the biome). Hopefully they spawn commonly again with all the new fish types.
- Entity reach attribute now increases the reach of melee weapons. Power Glove line accessories have been given back their 10% reach bonus.
- Backpacks can now be enchanted with Soulbound again.
- Regeneration no longer heals quicker than intended.
- Fixed Wool, Paper Lantern, Concrete Powder, Terracotta, Cushion, Seat and some Carpet recipes being gone.
- Fixed Palladium Pickaxe being able to mine Waystones. Same applies to Valkyrum and Divine pickaxes.
- Alex’s Caves biomes generate closer to one another and more frequently. You should be able to get all of them in the world (wasn’t tested much, so fingers crossed!).
Balance Changes
- Overheal can now only go up to 10% of the maximum health.
- Terrasteel armor set no longer has passive regeneration when on lower hunger (because it didn’t really make sense with how ADJ hunger works).
- Ritual of Restoration heals more HP (10 -> 25).
- Healing Iron Golems with Iron Ingots now restores 250 HP (was 25, like in vanilla).
- Vampiric Perk heals for less (20% lifesteal -> 10% per perk level) and reduces dealt magic damage by 10% per level.
- Mobs should no longer try to draw Curios on them (results in a neat performance bonus when rendering a lot of mobs).
- Fixed mipmaps being fucked in 1.4.2.