Using a format like this for the blog thumbnail might cost me ‘cause in the past I have been accused by The Creeper’s Code community of plagiarising lmao.
It’s been over a month since the 1.4.0 update, and almost a month since the 1.4.1 patch. I hope you like the Adventure Squared update!
ADJ will soon be available on Modrinth! I hope the platform won’t go to hell now that they got sold out to some shady company…
Mod Changes
In preparations for the Modrinth release, I had to remove some mods licensed under ARR (All Rights Reserved) that weren’t on Modrinth by default. Those mods being:
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FastBoot (it was redundant anyway, it was a placebo that did the same thing as LazyDFU)
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Aether Delight
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Decorative Bottles
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Exhaustion Options (integrated into ADJ Core)
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Forviging Border (integrated into ADJ Core)
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Faster Fly Break Speed (integrated into ADJ Core)
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Quit or Not
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Tax Ocean Architect
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Updated Tide, which fixed plenty of issues related to Fish Satchel.
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Reintroduced Wormhole Potions.
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Added More Crafting Tables.
Gameplay Changes
- Fixed Fortresses being unable to be found with Wayfinding Ritual.
- Damage over time damage instances no longer cause the screen to shake.
- Plenty more structures can be located using the Wayfiding Ritual.
- Fixed mobs in hardcore not getting the 50% health boost (and also it spamming the console with some errors).
- Arrows are no longer rendered when in players to prevent them from obstructing the view.
- Enchanted items now AGAIN show a higher rarity.
- Fixed Adamantite Hook recipe.
- Removed Tattered Armor.
- Removed Soul Jar.
- Added a recipe for Rooted Dirt.
- Added extra recipes for Red, Cyan and Brown Dyes.
- Fixed Skyroot Sticks being craftable.
- Replaced Maggot (Alex’s Mobs) with Corpse Maggot (Born in Chaos) wherever possible.
- Renamed Corpse Maggot to just Maggot.
- All Chains are now climbable rather than just the vanilla chains block.
- Added recipes for Mushroom Blocks (extends to modded variants).
- Ported some of Myriad’s recipe additions.
- Manabloom Fiber can no longer be used in place of String in recipes.
- Entering Twilight Forest now gives 15 seconds of Slow Falling to save players from dying whenever entering the dimension (cause the mod is awful as shit).
- Fixed some Twilight Forest progression stops (e.g. Labyrinth being unable to be entered).
- Kobolds no longer spawn in Twilight Forest.
- Added a dedicated accessory slot for a Spyglass.
- Ported over some blocks from Blockus mod, those being: Dyed Tiles, Dyed Stone Bricks, Neon Blocks and Ashpalt Blocks.
- Fixed Cinnabar and Sulfur Pressure Plates missing from their block sets.
- Removed Architect’s Pallette Ore Bricks until I add ore brick sets for every ore.
- Fixed the screen going dark when Raygun (Alex’s Caves) is active.
- Increased Raygun damage (5 -> 14).
- Increased Gamma Raygun damage (7 -> 21).
- Raygun recipe changed. It is now chapter 3+ item.
- Charred Logs can now be made in a Furnace, meaning that Charcoal can now be properly automated again.
- Mutant monster spawn notification is now shown only when a mutant monsters spawns on a Y level +-10 compared to player’s.
- Fixed Magic Cuffs being uncraftable.
- Dark Metal Armor, Cursium Armor and Ignitium Armor no longer use Netherite as their base item.
- Fix the Cataclysmic Alloy quest missing name and description.
- MythicMetals Nether ores now follow the expanded Nether height distribution.
- Alex’s Caves biomes generate slightly deeper underground to prevent them from spilling to the surface.
- Sun Altar (Aether) now works in all dimensions with a daylight cycle.
- Zombified Piglins no logner get mad when Quartz is mined near them. I didn’t even know that was enabled, it was never supposed to be because I HATED THAT in Beyond Depth.
- Mobs now properly spawn holding Shield Expansion shields rather than the disabled, vanilla ones.
- Removed Pocket Jukebox.
- Rain and thunder durations have been tweaked across all seasons. Rains in autumn can last up to 3 days and thunders don’t occur naturally in winter.
Balance Changes
- Sentry Ring ember damage is now slightly bigger (1 -> 6).
- Portal Guns now only spawn in chests from Chapter 2 onwards (not retroactive to already looted chests).
- Generating Flowers can now bind to spreaders up to 10 blocks away (was 6).
- Exoflames use less mana when making Furnaces burn (300 -> 100).
- Fallen Kanade uses less mana when applying its buff (120 -> 25).
- Loonium uses less mana per mob spawned (35k -> 20k).
- Orechids use less mana (12.5k -> 9k for regular and 15k -> 12k for Ignem) and transform blocks faster (once every 6s -> 4s).
- Carpets are now crafted in batches of 8 rather than 3.
- Reduced Endoflame generation per tick (12 -> 10, or in other words 240 -> 200 per second).
- Vibrantia now makes 30 mana per vibration and 60 mana with overgrowth seed.
- Rainute and Glaciflora make more mana.
- Removed Candysnuft due to its exploitable nature.
- Movement speed penalty while attacking reduced (-60% -> -30%).
- Mobs with weapons have been slightly nerfed.
- Totem of Radiance deals more damage to undead mobs. (4 -> 20, random interval 3s -> 2s).
- Totem of Torrents is 50% stronger.
- Totem of Growth has doubled range (5 -> 10) and increased chance to bone meal crops (20% -> 25%).
- Night passes a lot quicker on multiplayer if only one person is sleeping (2x -> 5x). Maximum/Singleplayer speed remains the same (15x).
- Terra Blade now uses Fiery Sword instead of Teadrop Cleaver in its recipe.
- Certain blocks no longer provide info overlays (e.g. Cartography Table no longer shows coordinates) due to confusion and lag problems on weaker devices.
- Fixed crashes in the Oasis biome.
- ADJ should no longer crash due to LegacyRandomSource related issues.
- Fixed a Neruina ticking exception related to the Wither Storm.
Other
- Nether Stars are now once again animated.
- Fixed loading screen never moving past 0% despite loading everything correctly.
- ADJ no longer comes pre-bundled with a gif of crying Kris Jenner in one of the folders.